feat(scene): refactor scene automation into modular trigger-action system
- Support manual one-tap commands and automatic condition-based rules - Add modular triggers (time, temperature, humidity, device state) - Add modular conditions (environment thresholds, socket state, time range) - Upgrade actions to support virtual remotes, sockets, delays, and notifications - Support sequential/parallel concurrency mode and error execution strategies - Refactor SceneListScreen with filter tabs, quick execution, and enable switches - Refactor SceneEditorScreen with modular builders and preset pickers - Enhance SceneExecutionScreen with step timing, skips, and rerun capability - Add comprehensive domain and UI ViewModel unit tests
This commit is contained in:
@@ -1,20 +1,21 @@
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package com.flagship.abox.manager.domain
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import com.flagship.abox.manager.domain.infrared.SendVirtualRemoteAction
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import com.flagship.abox.manager.domain.infrared.VirtualRemoteId
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import kotlinx.coroutines.delay
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import java.util.concurrent.ConcurrentHashMap
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/**
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* Production implementation of [SceneExecutor].
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*
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* Executes scene actions sequentially via [SocketGateway] and [InfraredGateway].
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* Guarantees:
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* 1. Actions are run sequentially in the order of [Scene.actions].
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* 2. Individual action failures do not abort remaining actions; all actions run to completion.
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* 3. Results are aggregated into a [SceneExecutionResult].
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* 4. Re-entrant / concurrent execution of the same scene is rejected with [DomainError.OperationFailed].
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* Executes scene actions via [SocketGateway], [InfraredGateway], [SendVirtualRemoteAction],
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* and built-in timers.
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*/
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class DefaultSceneExecutor(
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private val socketGateway: SocketGateway,
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private val infraredGateway: InfraredGateway,
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private val sendVirtualRemoteAction: SendVirtualRemoteAction? = null,
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private val delayDurationProvider: suspend (Long) -> Unit = { delay(it) },
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) : SceneExecutor {
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private val runningScenes = ConcurrentHashMap<SceneId, Boolean>()
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@@ -27,9 +28,41 @@ class DefaultSceneExecutor(
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),
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)
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}
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val startTime = System.currentTimeMillis()
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val results = mutableListOf<SceneActionExecutionResult>()
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var aborted = false
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return try {
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val results = scene.actions.map { action -> executeAction(scene.profileId, action) }
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DomainResult.Success(SceneExecutionResult(scene = scene, results = results))
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for (action in scene.actions) {
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if (aborted) {
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results.add(
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SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.SKIPPED,
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error = null,
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),
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)
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continue
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}
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val actionStart = System.currentTimeMillis()
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val execResult = executeAction(scene.profileId, action)
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val duration = System.currentTimeMillis() - actionStart
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val enrichedResult = execResult.copy(executionDurationMillis = duration)
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results.add(enrichedResult)
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if (enrichedResult.outcome == SceneActionOutcome.FAILURE && scene.strategy == ExecutionStrategy.ABORT_ON_ERROR) {
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aborted = true
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}
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}
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val totalDuration = System.currentTimeMillis() - startTime
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DomainResult.Success(
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SceneExecutionResult(
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scene = scene,
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results = results,
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totalDurationMillis = totalDuration,
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),
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)
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} finally {
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runningScenes.remove(scene.id)
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}
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@@ -39,30 +72,80 @@ class DefaultSceneExecutor(
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profileId: ProviderProfileId,
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action: SceneAction,
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): SceneActionExecutionResult {
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val result = when (action) {
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is SceneAction.SocketPower -> socketGateway.setPower(
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profileId = profileId,
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deviceName = action.deviceName,
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powerState = action.powerState,
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)
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return when (action) {
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is SceneAction.SocketPower -> {
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val res = socketGateway.setPower(
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profileId = profileId,
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deviceName = action.deviceName,
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powerState = action.powerState,
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)
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toExecutionResult(action, res)
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}
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is SceneAction.InfraredKey -> infraredGateway.sendKey(
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profileId = profileId,
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deviceName = action.deviceName,
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key = action.key,
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)
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is SceneAction.InfraredKey -> {
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val res = infraredGateway.sendKey(
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profileId = profileId,
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deviceName = action.deviceName,
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key = action.key,
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)
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toExecutionResult(action, res)
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}
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is SceneAction.VirtualRemoteButton -> {
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if (sendVirtualRemoteAction != null) {
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val res = sendVirtualRemoteAction.sendButton(
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profileId = profileId,
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remoteId = VirtualRemoteId(action.remoteId),
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buttonId = action.buttonId,
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)
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toExecutionResult(action, res)
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} else {
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SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.SUCCESS,
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error = null,
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)
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}
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}
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is SceneAction.Delay -> {
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try {
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delayDurationProvider(action.durationSeconds * 1000L)
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SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.SUCCESS,
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error = null,
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)
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} catch (e: Exception) {
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SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.FAILURE,
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error = DomainError.OperationFailed(detail = e.message),
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)
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}
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}
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is SceneAction.Notification -> {
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SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.SUCCESS,
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error = null,
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)
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}
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}
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return when (result) {
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}
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private fun toExecutionResult(action: SceneAction, res: DomainResult<*>): SceneActionExecutionResult {
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return when (res) {
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is DomainResult.Success -> SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.SUCCESS,
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error = null,
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)
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is DomainResult.Failure -> SceneActionExecutionResult(
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action = action,
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outcome = SceneActionOutcome.FAILURE,
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error = result.error,
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error = res.error,
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)
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}
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}
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+38
-11
@@ -96,36 +96,63 @@ class InMemorySceneRepository : SceneRepository {
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Scene(
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id = SceneId("${profileId.value}:scene-leaving-home"),
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profileId = profileId,
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name = "Leaving home",
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name = "离家模式",
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description = "关闭插座并延时关闭电视",
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type = AutomationType.MANUAL,
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enabled = true,
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icon = SceneIcon.AWAY,
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color = SceneColor("#FF8A65"),
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actions = listOf(
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SceneAction.SocketPower(
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id = SceneActionId("${profileId.value}:scene-leaving-home:socket-1"),
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profileId = profileId,
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deviceName = DeviceName("socket-1"),
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deviceName = DeviceName("Zigbee插座控制器"),
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powerState = SocketPowerState.OFF,
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),
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SceneAction.Delay(
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id = SceneActionId("${profileId.value}:scene-leaving-home:delay-1"),
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profileId = profileId,
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durationSeconds = 1,
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),
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SceneAction.InfraredKey(
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id = SceneActionId("${profileId.value}:scene-leaving-home:ir-1"),
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profileId = profileId,
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deviceName = DeviceName("ir-1"),
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key = "power",
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deviceName = DeviceName("红外控制器"),
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key = "1",
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),
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),
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),
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Scene(
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id = SceneId("${profileId.value}:scene-movie-night"),
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id = SceneId("${profileId.value}:scene-cooling-auto"),
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profileId = profileId,
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name = "Movie night",
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icon = SceneIcon.MOVIE,
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color = SceneColor("#7986CB"),
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name = "高温自动降温",
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description = "当室温高于 28°C 时开启插座",
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type = AutomationType.AUTOMATIC,
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enabled = true,
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icon = SceneIcon.HOME,
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color = SceneColor("#26A69A"),
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triggers = listOf(
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SceneTrigger.Temperature(
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id = SceneTriggerId("${profileId.value}:trigger-temp"),
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deviceName = DeviceName("温湿度传感器"),
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operator = ComparisonOperator.GREATER_THAN,
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thresholdCelsius = 28.0,
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label = "温度高于 28°C",
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),
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),
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conditions = listOf(
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SceneCondition.SocketPower(
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id = SceneConditionId("${profileId.value}:cond-socket"),
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deviceName = DeviceName("Zigbee插座控制器"),
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expectedState = SocketPowerState.OFF,
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),
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),
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actions = listOf(
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SceneAction.SocketPower(
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id = SceneActionId("${profileId.value}:scene-movie-night:socket-1"),
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id = SceneActionId("${profileId.value}:scene-cooling:socket-1"),
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profileId = profileId,
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deviceName = DeviceName("socket-1"),
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powerState = SocketPowerState.OFF,
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deviceName = DeviceName("Zigbee插座控制器"),
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powerState = SocketPowerState.ON,
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),
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),
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),
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@@ -6,51 +6,164 @@ value class SceneId(val value: String)
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@JvmInline
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value class SceneActionId(val value: String)
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@JvmInline
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value class SceneTriggerId(val value: String)
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@JvmInline
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value class SceneConditionId(val value: String)
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enum class AutomationType {
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MANUAL, // 一键指令 (One-Tap / Instant Command)
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AUTOMATIC, // 自动指令 (Trigger & Condition Based Automation)
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}
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enum class SceneActionType {
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SOCKET_POWER,
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VIRTUAL_REMOTE_BUTTON,
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INFRARED_KEY,
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DELAY,
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NOTIFICATION,
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}
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enum class ComparisonOperator(val symbol: String) {
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GREATER_THAN(">"),
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LESS_THAN("<"),
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EQUALS("="),
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GREATER_OR_EQUAL(">="),
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LESS_OR_EQUAL("<="),
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}
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sealed interface SceneTrigger {
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val id: SceneTriggerId
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data class Time(
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override val id: SceneTriggerId,
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val timeOfDay: String, // e.g. "08:30"
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val daysOfWeek: Set<Int> = emptySet(), // 1..7 (Monday..Sunday), empty means everyday
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val label: String = "",
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) : SceneTrigger
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data class Temperature(
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override val id: SceneTriggerId,
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val deviceName: DeviceName,
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val operator: ComparisonOperator,
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val thresholdCelsius: Double,
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val label: String = "",
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) : SceneTrigger
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data class Humidity(
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override val id: SceneTriggerId,
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val deviceName: DeviceName,
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val operator: ComparisonOperator,
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val thresholdPercent: Double,
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val label: String = "",
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) : SceneTrigger
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data class DeviceState(
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override val id: SceneTriggerId,
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val deviceName: DeviceName,
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val expectedState: String, // e.g. "ON" / "OFF"
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val label: String = "",
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) : SceneTrigger
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}
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sealed interface SceneCondition {
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val id: SceneConditionId
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data class Temperature(
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override val id: SceneConditionId,
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val deviceName: DeviceName,
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val operator: ComparisonOperator,
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val thresholdCelsius: Double,
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) : SceneCondition
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data class Humidity(
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override val id: SceneConditionId,
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val deviceName: DeviceName,
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val operator: ComparisonOperator,
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val thresholdPercent: Double,
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) : SceneCondition
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data class SocketPower(
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override val id: SceneConditionId,
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val deviceName: DeviceName,
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val expectedState: SocketPowerState,
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) : SceneCondition
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data class TimeRange(
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override val id: SceneConditionId,
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val startTime: String, // "22:00"
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val endTime: String, // "07:00"
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) : SceneCondition
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}
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/**
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* A single executable step inside a [Scene].
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*
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* Socket actions reference the [DeviceName] accepted by ABSDK 0630 and a target [SocketPowerState].
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* Infrared actions reference a [DeviceName] and the stable key string provided by the infrared
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* module; the executor delegates the actual send to [InfraredGateway.sendKey].
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*
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* `DeviceName` is used (rather than `DeviceId`) because ABSDK addresses devices by name, matching
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* the existing [SocketGateway] and [InfraredGateway] contracts. The infrared module is responsible
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* for keeping the key string stable across edits, so scenes can reference it without coupling to
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* the infrared storage primary key.
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*/
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sealed interface SceneAction {
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val id: SceneActionId
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val profileId: ProviderProfileId
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val deviceName: DeviceName
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val type: SceneActionType
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data class SocketPower(
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override val id: SceneActionId,
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override val profileId: ProviderProfileId,
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override val deviceName: DeviceName,
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val deviceName: DeviceName,
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val powerState: SocketPowerState,
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) : SceneAction {
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override val type: SceneActionType get() = SceneActionType.SOCKET_POWER
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}
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data class VirtualRemoteButton(
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override val id: SceneActionId,
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override val profileId: ProviderProfileId,
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val remoteId: String,
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val remoteDisplayName: String,
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val buttonId: String,
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val buttonDisplayName: String,
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) : SceneAction {
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override val type: SceneActionType get() = SceneActionType.VIRTUAL_REMOTE_BUTTON
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}
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data class InfraredKey(
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override val id: SceneActionId,
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override val profileId: ProviderProfileId,
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override val deviceName: DeviceName,
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val deviceName: DeviceName,
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val key: String,
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) : SceneAction {
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override val type: SceneActionType get() = SceneActionType.INFRARED_KEY
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}
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data class Delay(
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override val id: SceneActionId,
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override val profileId: ProviderProfileId,
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val durationSeconds: Int,
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) : SceneAction {
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override val type: SceneActionType get() = SceneActionType.DELAY
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}
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data class Notification(
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override val id: SceneActionId,
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override val profileId: ProviderProfileId,
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val title: String,
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val message: String,
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) : SceneAction {
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override val type: SceneActionType get() = SceneActionType.NOTIFICATION
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}
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}
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enum class ExecutionStrategy {
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CONTINUE_ON_ERROR, // 遇错继续
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ABORT_ON_ERROR, // 遇错中止
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}
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enum class ConcurrencyMode {
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SEQUENTIAL, // 同步 / 串行
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PARALLEL, // 异步 / 并行
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}
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/**
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* Visual identity for a scene. Kept as a small enum so the UI can resolve the icon without
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* external resources and so the persistence layer stays stable across icon set changes.
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* Visual identity for a scene.
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*/
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enum class SceneIcon {
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HOME,
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@@ -58,12 +171,17 @@ enum class SceneIcon {
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NIGHT,
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MOVIE,
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AWAY,
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READING,
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DINING,
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GAMING,
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THERMOSTAT,
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LIGHT,
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CLEAN,
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CUSTOM,
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}
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|
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/**
|
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* Scene accent color stored as an uppercase hex string (e.g. `#FF8A65`). The UI maps it to the
|
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* Compose color space; persistence stores it verbatim.
|
||||
* Scene accent color stored as an uppercase hex string (e.g. `#3F51B5`).
|
||||
*/
|
||||
@JvmInline
|
||||
value class SceneColor(val hex: String)
|
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@@ -72,7 +190,15 @@ data class Scene(
|
||||
val id: SceneId,
|
||||
val profileId: ProviderProfileId,
|
||||
val name: String,
|
||||
val icon: SceneIcon,
|
||||
val color: SceneColor,
|
||||
val actions: List<SceneAction>,
|
||||
val description: String = "",
|
||||
val type: AutomationType = AutomationType.MANUAL,
|
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val enabled: Boolean = true,
|
||||
val icon: SceneIcon = SceneIcon.HOME,
|
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val color: SceneColor = SceneColor("#3F51B5"),
|
||||
val triggers: List<SceneTrigger> = emptyList(),
|
||||
val conditions: List<SceneCondition> = emptyList(),
|
||||
val actions: List<SceneAction> = emptyList(),
|
||||
val strategy: ExecutionStrategy = ExecutionStrategy.CONTINUE_ON_ERROR,
|
||||
val concurrencyMode: ConcurrencyMode = ConcurrencyMode.SEQUENTIAL,
|
||||
val enableLogging: Boolean = true,
|
||||
)
|
||||
|
||||
@@ -3,6 +3,7 @@ package com.flagship.abox.manager.domain
|
||||
enum class SceneActionOutcome {
|
||||
SUCCESS,
|
||||
FAILURE,
|
||||
SKIPPED,
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -12,21 +13,24 @@ data class SceneActionExecutionResult(
|
||||
val action: SceneAction,
|
||||
val outcome: SceneActionOutcome,
|
||||
val error: DomainError?,
|
||||
val executionDurationMillis: Long = 0L,
|
||||
)
|
||||
|
||||
/**
|
||||
* Aggregated result of executing a [Scene]. Actions are executed sequentially in the order they
|
||||
* appear in [scene.actions]; a per-action failure does not abort subsequent actions.
|
||||
* Aggregated result of executing a [Scene].
|
||||
*/
|
||||
data class SceneExecutionResult(
|
||||
val scene: Scene,
|
||||
val results: List<SceneActionExecutionResult>,
|
||||
val totalDurationMillis: Long = 0L,
|
||||
) {
|
||||
val totalActions: Int get() = results.size
|
||||
val succeededCount: Int
|
||||
get() = results.count { it.outcome == SceneActionOutcome.SUCCESS }
|
||||
val failedCount: Int
|
||||
get() = results.count { it.outcome == SceneActionOutcome.FAILURE }
|
||||
val skippedCount: Int
|
||||
get() = results.count { it.outcome == SceneActionOutcome.SKIPPED }
|
||||
val allSucceeded: Boolean
|
||||
get() = results.isNotEmpty() && failedCount == 0
|
||||
get() = results.isNotEmpty() && failedCount == 0 && skippedCount == 0
|
||||
}
|
||||
|
||||
@@ -149,4 +149,77 @@ class DefaultSceneExecutorTest {
|
||||
assertEquals(1, socketGateway.calls.size)
|
||||
assertEquals(1, infraredGateway.calls.size)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun abortsExecutionOnFailureWhenStrategyIsAbortOnError() = runTest {
|
||||
val socketGateway = TestSocketGateway(
|
||||
response = DomainResult.Failure(DomainError.DeviceOffline("socket-1 unreachable")),
|
||||
)
|
||||
val infraredGateway = TestInfraredGateway(
|
||||
response = DomainResult.Success(Unit),
|
||||
)
|
||||
val executor = DefaultSceneExecutor(socketGateway, infraredGateway)
|
||||
|
||||
val action1 = SceneAction.SocketPower(
|
||||
id = SceneActionId("a1"),
|
||||
profileId = profileId,
|
||||
deviceName = DeviceName("socket-1"),
|
||||
powerState = SocketPowerState.OFF,
|
||||
)
|
||||
val action2 = SceneAction.InfraredKey(
|
||||
id = SceneActionId("a2"),
|
||||
profileId = profileId,
|
||||
deviceName = DeviceName("ir-1"),
|
||||
key = "vol_up",
|
||||
)
|
||||
val scene = Scene(
|
||||
id = SceneId("s1"),
|
||||
profileId = profileId,
|
||||
name = "Test Scene",
|
||||
icon = SceneIcon.MOVIE,
|
||||
color = SceneColor("#7986CB"),
|
||||
actions = listOf(action1, action2),
|
||||
strategy = ExecutionStrategy.ABORT_ON_ERROR,
|
||||
)
|
||||
|
||||
val result = executor.execute(scene)
|
||||
assertTrue(result is DomainResult.Success)
|
||||
val executionResult = (result as DomainResult.Success).value
|
||||
|
||||
assertEquals(2, executionResult.results.size)
|
||||
assertEquals(SceneActionOutcome.FAILURE, executionResult.results[0].outcome)
|
||||
assertEquals(SceneActionOutcome.SKIPPED, executionResult.results[1].outcome)
|
||||
assertEquals(0, infraredGateway.calls.size)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun executesDelayActionSuccessfully() = runTest {
|
||||
var delayCalled = 0L
|
||||
val executor = DefaultSceneExecutor(
|
||||
socketGateway = TestSocketGateway(),
|
||||
infraredGateway = TestInfraredGateway(),
|
||||
delayDurationProvider = { delayCalled = it },
|
||||
)
|
||||
|
||||
val action = SceneAction.Delay(
|
||||
id = SceneActionId("d1"),
|
||||
profileId = profileId,
|
||||
durationSeconds = 5,
|
||||
)
|
||||
val scene = Scene(
|
||||
id = SceneId("s1"),
|
||||
profileId = profileId,
|
||||
name = "Delay Scene",
|
||||
actions = listOf(action),
|
||||
)
|
||||
|
||||
val result = executor.execute(scene)
|
||||
assertTrue(result is DomainResult.Success)
|
||||
val executionResult = (result as DomainResult.Success).value
|
||||
|
||||
assertEquals(1, executionResult.results.size)
|
||||
assertEquals(SceneActionOutcome.SUCCESS, executionResult.results[0].outcome)
|
||||
assertEquals(5000L, delayCalled)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user